Ranges of electric cars

Did you ever consider buying an electric car? My current car is very old and nearing its death, so I thought maybe an electric car would be nice, as next one. Looking through the websites of all the car makers, you'll quickly notice that the both most important factors for buying such a car are usually not advertised at very prominent places: Price and Range. Sometimes, they are even missing on the website!

So I created a list with all current e-cars (available in Germany and Austria) which would be possible candidates, together with their range. You can see the list here, in German: Reichweiten von Elektroautos.

Maybe it could be useful to you too.

End of Early Access

After more than one year and 15 updates, I've taken the survival game PostCollapse out of early access on Steam. The game has changed significantly since the first release on Steam. See this screenshot comparison for example:

The left shows the first released version of PostCollapse, and the right one how it looks now: The world is much more detailled, has better graphics and much more content. The game has evolved quite a lot during the early access phase.

The game now has reached a state where it feels like how it was supposed to be: You get the right feeling of solitude, and that you are alone and have to work for your survival. Also, although everything is still 100% procedurally generated, it doesn't feel that much articifial anymore, thanks to the feedback of all the players.

The major features introduced in the Early Access where the following:

Thanks to all the people who have brought the game with their feedback as far as it is now. Creating this game has been an interesting adventure!

Happy New Year!

Another year has gone by and since a few hours, it's now 2018. As every new year, I'm offering most of my products with a big discount for a few days, like -75% off CopperCube and -50% off RocketCake. You can see the full list here.

Maybe there is something interesting for you as well.

I think 2017 was an interesting year, and I did a lot of new things, like for example releasing a political simulation game on steam, or implementing realtime shadows in my 3D game engine as free update. I learned a lot of things, and have plans for a lot more. I think 2018 will be exciting, especially for people using CopperCube, but let's see.

I wish you all a happy and successful new year!

CopperCube 5.7.1

I just uploaded version 5.7.1 of the Game Engine CopperCube. This is the 14th free update of Coppercube 5. As a few people already know, there is a bigger release in the making, but since it takes quite a bit of time, this is small update was preponed.

This update includes a lot of improvements to the WebGL tagret and other parts of the engine, you can see the full list here.

Government Simulator Released

My latest game, Government Simulator is now released on Steam. I think it is an actual fun and entertaining game, and you can even learn a bit from it. I at least learned quite a lot when creating it.

Fixing a country like Austria or the USA isn't actually that easy. Possibile, but there are always drawbacks. Get the game on Steam, if you want to try. The game is not expensive, and there is currently a -20% discount. Also, any feedback is welcome, of course!

Google Translate is getting better

Is it just me or has Google Translate become much better recently? When I work on updates for my software (CopperCube in this case), I usually have to add a lot of strings, and need their translations into other languages. CopperCube for example currently is translated into 14 (!!) languages. It is usually fine for such specialized software to leave some special parts in english, but for most of the languages I speak, I translate them manually.
To speed this up a bit, I use Google Translate, and correct all the errors it made. Recently, I noticed that when I paste the english text into google translate, the translations for the languages I know are usually just perfect. This wasn't the case at least 2 years ago. I usually can just take the translation as it is, and don't have to do any corrections. Really baffling. Great work, Google!

The games I created

Since I know how to program, I worked on a lot of games and game related projects. But there are even a few games where it was a 100% one-man-show. Where I created everything myself, in most cases even the graphics, sound and music. Maybe you are reading this blog for some time, so maybe you have heard of some of them:

I could tell you tons and tons of stories about each of these games. (Except of course the latest one, which will be released in two weeks, we'll see how that one will do:) Interestingly, all of these games where successful, meaning they made money, and broke even. But none of these games where a financial hit, either.

I wrote a few lines and linked them if possible from this website, if you are interested: Ambiera Games.

Why the Update Fever is Bad

I just got asked by a customer why there hasn't been an update for several months now for one of the software products I create. And if this means that this software is dead now. I'm really baffled by this. Especially because that product has already gotten nearly a dozen free updates, and is pretty stable and bug-free by now.

I just updated Windows 10 on my main development PC with the Fall Creators Update, causing several of the software I use to have failures, or degraded performance. And worst: Some of some very old Microsoft Office tools I still have to use occasionally (for backwards compatibility for some customers) even completely stopped working after the update.
Googling for the error messages I get, I find that a lot of people have the same problem. This is something new for Microsoft: Usually they won't break their own old software with updates, they are known for keeping up backwards compatibility at all costs. Wondering why this is. Purpose? Sloppyness?

Software users are now trained by this behavior: An app or software now has to update at least once a week, or month, otherwise it is considered dead. If you ask the users about it, they don't even know why they want these updates. Is there a feature they are missing? A specific bug they want to have fixed? They don't know. They only want updates, because they are used to it.
Especially for development software, it is better sometimes not to update that frequently: It could change a feature you are relying on, which causes a lot of work for you to adapt to that new update. Or worse: Even introduce new bugs.

So for non-security critical software, it is sometimes better not to update that often. This update fever is bad both for developers and users.

Galaxy Ranger Luna released

The Retro shooter/adventure game "Galaxy Ranger Luna", which I mentioned already on this blog was released today, and was created with CopperCube. Looks like this:

You can get it on itch.io: Galaxy Ranger Luna itch.io page. It uses a "pay what you want" model, so the price should be pretty fair, I think.

Bitcoin Bubble Thoughts

I am not much into Bitcoin, but from what I've heard, it gained traction during the last few years. And there is a big hype around it: One Bitcoin is now worth 5.941 euro at the time of writing. That's 5 times more than since the beginning of this year. Crazy.

So, is this a bubble? I don't know. And like with any other currency or value, nobody knows for sure. But what I know is this: I am now offering Bitcoin payments for all my software for more than two years. And since then, not one single person ever payed using BitCoin. Not a single person.

So what does that mean? My guess would be that people buying Bitcoins are doing it mostly for investing and transferring money. Hoping that its value raises, and then selling it again. Or getting money out of a country or hiding it.

So I think the probability that Bitcoin is a bubble is high, and I'm not going to invest into that. But it would be nice if I would be wrong, of course, because the idea is nice.