So if you have a steam account, please vote for CopperCube on there:
It would help CopperCube development quite a lot.
As near Youtube-Noob I'm wondering if I have to re- upload it.
Update: Yes, re-uploading fixed it.
my Book during the last three months. That's great, thank you! If a few more buy it, I can invite my family to McDonalds from the earnings, next quarter.
If you wonder: I only earn 50 cents after taxes from each book which gets sold. It is a pity that book writers only earn so little, so I'm probably not going to write a second book in the very near future. Nevertheless, I only received positive feedback until now, which is quite motivating, so I'll probably do it anyway some time.
If you are looking for a nice end time / scifi book in german language, you can read the first few pages on Amazon.
CopperCube 5. It includes a lot of new features, such as terrain support, physics, video playback, network communication, iOS 8 support via WebGL, shader programming, animation blending, and much more.
I also created a list with screenshots with detailed descriptions of the changes in this new update. People seem to really like this release, and I received a lot of overwhelming feedback for this release of my small and apparently quite useful 3D game engine. However, there are also voices like these getting louder each release:
I already once wrote about the new race to the bottom of the 3D engines, where the most popular 3D engines currently seem to be in a battle, making their software packages cheaper and cheaper. App developers know this phenomenon from the app store, which resulted in the current state, where mostly only developers of very, very popular apps can make a living from their work anymore.
I have no plans to participate in this race to the bottom. CopperCube has a set of quite unique features, and isn't a direct competitor to those products, fortunately. And my users seem to understand that it won't be possible to get the same amount of support, dozens of free updates and this set of features if I made CopperCube a free product.
But I'm curious about how this will end. For a short time, when Crytek payed its employees late a few months ago, I thought maybe this would be the first visible victim, but for now, it looks like they will go on.
But it's true: All this has made me thinking about the pricing scheme of CopperCube more than once. The Basic edition now is 99 euro, but since someone actually still complained about this price point, I thought about adding a monthly subscription option. Not sure if anyone might be interested in this, but 5 euro / month for example really looks a lot lower than 99 euro. Hm.
Kerbal Space Program. It is a game where you are able to build your own space ships, launch them and try to do stuff with them, like orbiting or landing on the moon. It's actually a quite nice idea, and is fun to play. The game isn't finished yet, and unfortunately, the user interface isn't quite there yet, and it gets a bit frustrating in the beginning, because the game doesn't tell you which buttons you have to press in order to do anything. I even didn't know that I had to use the keyboard at all, so I was completely lost in the beginning, but the kerbal wiki website helps a bit.
Initially frustrating, but very fun and interesting. And I still haven't achieved a lot in that game yet. I'm looking forward for the game to get polished a bit and to be finished.
CopperCube. I have some experience with implementing stuff like this, but this time it is a bit different: The implementation needs also be able to be editable, as being used in an editor. It currently looks like this:
It is not that difficult, but a you have to try around a bit until it not only looks nice, but also works nice with all the features of the editor, such as undo management, material editing, light mapping, serialization and so on. I like how it works so far, but a lot of work is still to be done.
LinkedIn about once every 6 months or so. And I feel every time I do this, the page looks completely different... :)
Shadows: Heretic Kingdoms an Action-RPG developed by Games Farm. Honestly, I never heard of this game before - I'm really not totally up to date with current PC gaming - but it looks promising:
I like the idea that you can play as demon in this game. The early access version was released just a few days ago. And the game probably has some nice sound. Because it uses irrKlang as audio library :)
Windows RT Tablet and since the update to Windows 8.1, I'm very happy with it. My only main concern is a bit the lack of apps for it, although that situation seems to get better every day.
Last weekend, I had a small problem which a small app could have solved for me, but on the Windows Store, I could not find any app doing this. Being a programmer, I decided to write that app myself. I even have a Windows Store developer account, so I would be able to publish that app then for free, for others. C++ being my favorite programming language (although I'm also very fluent in C#, which would be the second option here), I decided to start writing that app using the new Windows API, or 'Windows API for Windows Runtime apps', how it seems to be called now. I've developed a handful of Windows Store apps already, so I knew that it would be no picnic, but this time, the design of the API stopped me from being able to create that app at all. Or to make it more clear:
Microsoft! Developing for your new Windows API sucks! And here is why:
First, not to be unfair, there are also good sides.
- Microsofts developer support is great. Apple and Google for example should learn something from this. And the documentation is supberb. Ask something on the forum, and you usually get a useful answer. Sometimes even from a Microsoft employee. They even give useful answers via mail, and that usually quite quickly.
- The developer tools, the app submission process and the user interface and statistics tools of the Windows Store are great. No other app stores compare to this.
- Some parts of the new API are thought through, and very nice. C++/CX is IMO unnecessary, but has some useful features, at least. Combined with VisualStudio, it's a very nice experience.
But the bad sides are sometimes a real show stopper:
- The API is cluttered with arbitrary limits. For example context menus are limited to have only 6 items. 6. Seriously. How are people supposed to create complex apps with only 6 commands per menu?
- Another show stopper is the file access sandbox: You can only open files previously selected by the user, or in a folder selected by the user. What's with files referenced by that selected file? No chance to access that. And even if your app can live with that, if you want to access a file later again, you are limited to 1000 tokens (future access list). This seems to be much, but it is another senseless arbitrary limit, and it stopped me from finishing my app, which needed about 10 times more.
- Debugging threaded C++ code is horrible. If something goes wrong, you usually only get a "WinRT originate error", with a memory pointer address. Nothing more. Good luck finding your problem. It wouldn't be that bad if the next point wouldn't be there:
- You need to create a thread for everything. Want to open a file? Create a new thread. Copy something from the clipboard? New thread. Show the user a message box? Thread. Context menu? Thread. I know the reasons behind this and that in a newer C++/CX, there is even the 'await' keyword. But really. This makes the code so much more a pain in the ass. Did the designer of that API ever try to create a serious app using this on his own? I bet not.
- Exceptions everywhere. Everything throws exceptions, when something isn't as expected. And a lot of stuff won't be expected. ("Not allowed in this context" What!?). Most possible thrown exceptions do not even seem to be documented. Good luck publishing a stable app which won't crash.
- You are forced to use XAML or C++ created XAML elements for doing user interface stuff. Unfortunately, XAML and its themes and styles are a big un-debugable clusterfuck. When something is wrong, your app fails, and good luck finding your problem in all the styles and XAML files. Also, overriding stuff is very difficult. Microsoft seems to have noticed that, because they provided a tool named 'Blend' so you can try to edit your stuff easier. I'm still undecided if I love or hate Blend.
- There is no way to overwrite drawing of a control. Really. Owner drawn controls? Nope. You can implement your own DirectDraw 2D drawing engine, which I even did - took about 3000 lines of complicated code - and it works, but seriously?
So in short: The API works, but - IMO - it is only usable for creating toy apps. Maybe one reason why there aren't that many Windows Store apps is that it might be a bit too complicated or sometimes - like in my case - even impossible to implement your idea for an app. If you want to do some serious app, then this is sometimes simply not possible. The API is young, so I hope Microsoft will make some changes to it - That's why I wrote this blog post. I know a few Microsofties read this blog :)
HearthStone, finally. It is free to play, and apparently not one of those evil "pay to win" games. In short, it's basically a collectible card game, and reminds me very much on Magic: The Gathering - admittedly being the only collectible card game I ever played :)
In short, the game is fun, the rules are very simple, it is learnable quickly, and seems to be fair and balanced. If you are a PC gamer and in your mid 30s like me, you will also like the occasional Warcraft II reference, including various Warcraft 2 soundtracks playing in the background. Additionally, the game is ideal for an "old" gamer like me: I don't have much time to play games, and it is possible to quickly start it and play it for a short amount of time, and have fun.
But there are also bad sides:
I'm pretty new to this game, so my impression might be wrong, but as newbie, it is very, very difficult to win a game against people who already own hardened decks and advanced cards. I currently have a win-loose ratio of about 1:20, I think. One time a player decided not to kill me although he could have, but to heal me instead. Assuming he had done a misclick, I continued to play, struggling for my life. But after a few rounds, the same happened again: Instead of finishing me, he healed me and continued playing, demonstrating his superiority. I felt like a mouse in the clutches of a cat, pretty helpless. It's a bit frustrating, being confronted with overpowered players like this. I'm not sure if the disabled possibility to chat in the game is positive or negative in that respect.
Regardless, it is fun and I'm looking forward to the game being available on my Windows RT tablet. :)