Although Irrlicht now supports the direct import of
about 15 3D file formats, one of the problems for Irrlicht users is to choose the right one for them. This week, I started to do something about this, and the first step was to get some test data. Fortunately, I've a new source for realistic real world 3D test data. Details will be announced in the near future, they've been kindly provided by
RABCAT Computer Graphics with cool looking game resources.
The original mesh data wasn't in an Irrlicht Engine supported format, so I had to write an importer for this. I quickly hacked down an
irrEdit plugin to import it, and this took me only about 15 minutes.
The lighting and shadows were calculated by irrEdit's built-in lightmapper afterwards. The scene contains about 100 different materials and a huge amount of polygons, but irrEdit was able light this within just a few seconds, nice.
I'm not an artist, but I really like the result. More about this soon, but unfortunately not too soon: See next blog post.
El Master.