It's the time of the year again - my inbox gets fuller. A huge part of the Irrlicht Engine users are pupils and students which now have some more time, and some people do not care to take a look into the
forum but prefer to send me various questions - from 'how do I write a game' to 'what is the correct way to set the second parameter in the shader when running Irrlicht on D3D10 class hardware in $some-operating-system-which-I-have-never-heard-of-before$". :)
So also if I'm usually answering (yes, everyone gets an answer anyway if his mail wasn't classified as spam) with a short "please take a look into the forum, I have no time, sorry", I am a bit slower answering mails these days. The positive aspect: I also get to see more nice pictures of projects using Irrlicht. An extract:
Infiltrated Neophite by Vinicius Marques Terra, takes place in the University UFMG, No lights, no shadows, early A.I.:
Amulet of tricolor, a cool looking commercial game by WiredPlane Labs team, Razinkov Ilya. It will soon be published in Russia:
Yep, it is a 2D game, done with Irrlicht which is a 3D engine :). It looks as it also has some 3D effects, but I'm not sure. Words from the programmer behind this game: "During development i was never dissapointed in my choice - Irrlicht is really great engine to develop on, flexible and stable". Nice :) (
related forum thread)
Some unnamed project by Alexander Fürll:
Don't hesitate to send us links and shots from your games, I'll blog about them, in most cases. Be sure to include some short description and a link. Always nice to see projects done using Irrlicht.
gonna mail you some stuff the next weeks :)