Irrlicht and irrKlang for Java

Posted on:March 05 2007

Take a look at the image below: It shows one of the interactive demos of Irrlicht (btw, need to make a better looking one soon) which comes with the SDK. You can walk around and shoot fireballs. The demo also has sound (fireballs) and music (by Markus Rohde).

The cool part of this: This is not the original C++ demo, but the demo rewritten in Java, using jirr. Jirr has just been released in a new version by Stefan Dingfelder, supporting Irrlicht 1.2 as well as irrKlang 0.5. That's very cool. And this means irrKlang already is available to be used in 4 languages: C++, C, FreeBasic and Java. (And before anyone asks, yep, I'm working on the irrKlang.NET port, adding languages such as C# and VisualBasic.NET).


Good to hear.
2007-03-05 21:17:00

That's good to here. I was hoping their would make a version that would support the newest version of your engine, Niko. :)
Jonathan Snyder
2007-03-06 14:12:00

is it possible to use jirr as some kind of applet of soemthing to embed it into web pages??
is there any working example
2007-03-06 15:07:00

i don't think it will work as an applet since it isn't a complete java port of irrlicht. or am i wrong?

a 3d-engine comparable to irrlicht which runs as an applet would be very cool though. is there something like that? can opengl even be used in an applet without problems?
2007-03-06 15:52:00

i think it can be
but let somebody else tell us about it since i am not java expert
2007-03-06 16:47:00

You can't believe how hard it is to find a good sound engine for Java... That's THE project we waited for. Thanks, Niko and Stefan for the work. We'll use it immediately for Bolzplatz 2006!
2007-03-11 21:39:00

Add comment:

Posted by:

Enter the missing letter in: "Internatio?al"




Possible Codes

Feature Code
Link [url] [/url]
Bold [b]bold text[/b]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]