After some difficulties (technical and related to the good weather) here's a shot of a new feature I've built into the
editor:
What you see here is a particle system attached to a rotating light, like in the
per pixel lighting tutorial. This isn't possible in irredit 0.1 because it wasn't able to modify parent child relations. If you think more about it - it really is a joke to name irredit 0.1 a scene graph editor - until now it is rather a scene list editor. This will be better in irredit 0.2, it will be possible to drag nodes and attach them to different parents in the scene graph explorer then.