Editor Progress - Week 11

Posted on:June 25 2006

After some difficulties (technical and related to the good weather) here's a shot of a new feature I've built into the editor:
What you see here is a particle system attached to a rotating light, like in the per pixel lighting tutorial. This isn't possible in irredit 0.1 because it wasn't able to modify parent child relations. If you think more about it - it really is a joke to name irredit 0.1 a scene graph editor - until now it is rather a scene list editor. This will be better in irredit 0.2, it will be possible to drag nodes and attach them to different parents in the scene graph explorer then.





Comments:


Sounds neat :)
esrix
Quote
2006-06-26 04:32:00


Irrlicht is finally getting some 'official' tools specifically for it... and no a map editor! HURRAY!
RustyNail
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2006-06-26 09:49:00


**and NOW a map editor
RustyNail
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2006-06-26 09:49:00


Best image from the edtior until now!
Lonerunner
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2006-06-26 11:26:00


Great stuff... as per usual ;)
draper
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2006-06-26 11:28:00


Looking better every time I see it! I'm still advocating adding an "IScene" class to Irrlicht. Purpose being, the SceneManager would only draw the activated scene, like a state manager almost, and it would allow you to have 3D in pause menu's or etc...
RabidLockerGnome
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2006-06-26 19:46:00


Pausing is already possible, and multiple scenes too. I'm doing this with my small test project for example. Just try ISceneManager::createNewSceneManager and ITimer::setTime
niko
Quote
2006-06-28 20:08:00


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