Looks like more and more time and money is spent on developing physics hardware.
ATI just revealed it's 'boundless gaming', their backend for Havok FX, meaning physics calculated on GPUs. Simulating 20000 objects colliding with each other looks pretty impressive like on
this image but another questions arises: Do I need this? I'd rather spend my money on gameplay or story telling hardware if something like this existed. Today's games would need it IMO.
Definitely!