This is so cool: Oliver Kreylos created a realtime 3D video capturing program based on the new Kinect hardware of the XBox. Pretty neat hack:
More info on
his website.
My thought: Shouldn't it be 'easily' possible to use the input of a few of these to create a full 3D scanner, for example to quickly generate animated 3D models for games?
but why is there always quite a big shadow even from the original perspective of the camera?
"""My thought: Shouldn't it be 'easily' possible to use the input of a few of these to create a full 3D scanner, for example to quickly generate animated 3D models for games?"""
i can't imagine that it's really easy to write an algorithm that stitches together the different meshes at the right places and at a good quality.