I already updated my development version of irrEdit to the new code and while I was at it, I also updated irrEdit to use the just released irrKlang 1.0. I ran a few tests and everything worked as expected, very nice. I think a big 3D editor, using about 70% of all the features of a 3D engine is a very good test case. :)
I also renamed 'IUnknown', the base class of nearly all Irrlicht classes to 'IReferenceCounted' today. This change has already been done with the irrKlang release yesterday, btw. One of the reasons for the rename is that some people don't want to use Irrlicht namespaces and get name clashes once they include the file 'windows.h'. One other reason is that IReferenceCounted is more discriptive than IUnknown, of course.
five comments, already:
That’s nice. I like the new animation system very much. thanks.
Virion (link) - 07 09 07 - 16:55
‘IReferenceCounted today’? well, that’s quite an unusual type name ;P
TheGolem - 07 09 07 - 17:10
oops, corrected :)
niko - 07 09 07 - 18:48
Magnificent! Patiently waits for Irr 1.4
xDan - 08 09 07 - 13:40
I had been seprised on SVN ;D
TheMiss - 11 09 07 - 20:02