So irrKlang is quite feature rich now, although there are still some things waiting to be added, like events. The next bigger software I'll be working on in the near future is irrEdit, which I promised to open a bit more (via plugins at least) and thus I'm also getting my hands on Irrlicht again, finally.
six comments, already:
that’s sooo GREAT! thanks!
kumpsy - 26 03 07 - 15:46
This is the best thing ever (other than the irrLicht 3d engine in general). After I finish my day job I am headed to the University to teach tonight for 4 hours and I have to be on a plane to DC at 6:30 in the morning tomorrow. irrKlang is getting added to my client between teaching and getting on the plane (drinking Sam Adam’s Cream Stout the entire time). This is way more important than sleep. You are the best Niko!
Nate - 26 03 07 - 17:43
It’ amazing!!! Nice work, Nico.
But one little question. Will irredit support terrain scene nodes in the next release. I would really appreciate it.
Delight - 26 03 07 - 19:42
A big thankyou from me too. In particular for making a .NET port of the lib! :)
Zitzu - 26 03 07 - 19:57
Thx Thx Thx Thx…. very big Thx for this nice works… Thx
JDHunter - 27 03 07 - 18:02
Did irrlicht and irrklang runs now under linux 64bit?
Q-efx - 30 03 07 - 21:16