CopperCube 5.7 released

I just uploaded CopperCube Game Engine in version 5.7. There are a lot of nice new features included:

  • Realtime Shadows Support
  • Big game support and dynamic level loading
  • Simplified uploading games to Android Play Store
  • D3D Runtime detection
  • Floating point render targets
  • and a lot of other minor changes
For a detailed list of changes, see here. It is now possible to create a lot more serious and bigger games with the engine. I personally like the fact that the new shadows feature also works so smoothly with WebGL. Will have to update the CopperLicht WebGL library as well in a few days.

two comments, already:

The dynamic shadows look AMAZING and work flawlessly! All the other improvements are impressive as well, like the ccbSwitchToCCBFile() and direct Play Store upload. CopperCube is getting better and better – keep it up! :)
pk12 - 19 06 17 - 10:37

Oh that’s just great!! I was just finishing up version 2 of my game… but now that you added ccbSwitchToCCBFile() I have no choice but to stay locked up in my ‘coppercube laboratory’ forever where I must build version 3… the ultimate and final version!! (i’ve got the blue prints right here). Thanks a lot!!!
Tim - 19 06 17 - 12:53


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