I did some prototyping and testing during the last days, and managed to create a nicely working extension system already. The prototype already works partially on Windows .exe, Mac OS X .app and on the Flash .swf target, so I can continue working from there:
This new functionality also makes it possible to script all the target using one, single language, with one single API. Meaning CopperCube will probably be also become a lot more interesting for programmers. So I'm looking forward for it to be finished soon. It will take still a bit of time to be implemented fully, but the next update of CopperCube will already include a usable beta of it.
six comments, already:
I didn’t understand half of this, but it sounds cool
Halo - 11 05 13 - 09:31
This is a really awsome idea and Im really glad you are doing it!
This will open up a whole new dimension in game development, using Coppercube!
Keep on the good work!
Micke - 12 05 13 - 12:45
why are you such a fan of XML? :) it seems to get used a lot in your projects.
what’s the advantage over JSON? JSON looks a lot simpler and cleaner to me.
it’s great that coppercube will get more interesting to programmers! :)
horace () - 15 05 13 - 08:52
Well, XML is much easier to read than JSON, IMO. Also, I wrote a few xml parsers already in my life :)
niko - 16 05 13 - 08:15
good job ,go ahead
zyx () - 21 05 13 - 03:59
i remembered 10-12 years ago, the reason Max became popular with gaming platform is because they provided a plugin mechanism not existing with other 3d packages.
hopefully this is the start of awesome future for coppercube
pots (link) - 29 05 13 - 02:22