Overview of Irrlicht 1.7 Realtime 3D Engine Beginner's Guide
- A comprehensive guide for C++ programmers to learn Irrlicht from scratch
- Learn to add, manipulate, and animate meshes
- Manage scenes, nodes, and cameras
Use particle systems, shaders, and lights for enhancement
- Written in beginner's guide style with exhaustive explanations of code and plenty of screenshots added in for ease of learning
How to Enter?
- Follow @ambiera on twitter and tweet about this giveaway
- Head on over to the book page and look through the product description of this book and drop a line via the comments below to let us know what interests you the most about this book.
- Post the twitter status url and your comment about the book url below into this blog. Also, don't forget to enter your email adress so that we can contact you in case you've won.
Update: So it's over now. See here for updates.
six comments, already:
I’ve always had trouble getting started with learning Irrlicht. Maybe, this time I’ll be able to finally do so!
Kota W () - 30 11 11 - 12:13
I for one would be more interested in an advanced/expert book with snipplets/tricks/tips…
jns - 30 11 11 - 19:47
I think I won’t enter this giveaway to make sure a beginner get that book … I don’t think it would be of much help for me
Brainsaw (link) - 01 12 11 - 07:50
Sorry, it appears I forgot to include the link to my twitter!
Kota W () (link) - 03 12 11 - 02:16
I’ve just been getting into Irrlicht as of several weeks ago, so this looks like a valuable resource. The whole product description looks great, but I think I’ll specifically be most interested in any code samples or working examples in the book. Irrlicht’s documentation is decent, but I expect this book will be much better to learn from.
Richard Carter () (link) - 03 12 11 - 18:49
Hello! I’m a software engineer student in Hungary. I’m fond of the Irrlicht engine because of it’s simplicity. I’m writing my thesis project about terrain rendering using the Irrlicht engine. It is neccessary for my BSc degree at the end of this term. I have 6 days left to finish it, so I would be especially greatful for a copy of the new book in an eBook format. I have tried to figure out everything using the API and the forums, where you might have met my topics, but it was very difficult, so I could really make good use of your descriptions of how to do things as they were intended to at the first place. For me the most interesting topics would be the use on different platforms, building and manipulating terrain, casting shadows, creating reflections and deploying applications. Thanks! :)
Henko () (link) - 04 12 11 - 10:04