When I started developing CopperCube and its WebGL 3d engine CopperLicht, choosing WebGL (and Flash 3D) as 3d rendering technology, some people commented that I should instead go with the then newly announced O3D plugin instead. I didn't do this, believing no new browser plugin would ever have a real chance unless it is named 'Flash', and it seems as this was a good decision. The result was that CopperCube was the first sophisticated tool for creating WebGL content and a lot of people are happy it exists.
So I think this is a great and important step for WebGL and they the O3D team did the right thing. WebGL is getting more attention this way, it gets more popular and it gets more support, resulting in more developers starting to use it. And this is a great thing.
four comments, already:
When will it be available in browsers?
bento - 10 05 10 - 17:59
don - 11 05 10 - 05:28
I also prefer open standards to plugins. Maybe I should really give it a try, but Irrlicht still uses most of my free time
Brainsaw (link) - 11 05 10 - 07:29
firefox 4 just got announced and it seems like it will be the first version with official webgl support. firefox 3.7 will be skipped and firefox 4 will be released later this year.
i don’t know when chrome will officially support it.
horace () - 11 05 10 - 12:58