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Combining lighting methods

I'm currently in the process of finalizing the support for shadow map rendering into the CopperCube Game Engine. For game engine users, this will work as easy as everything else in CopperCube: Just check a checkbox, and voilą: You now have nice dynamic shadows in your scene. It will even be possible to combine this with the existing other lighting modes:

On the image above, you can see two concrete blocks. The left has the new dynamic shadow mapping mode enabled, the right one has static precalculated light mapping enabled. Both have advantages and disadvantages: Shadow maps are dynamic but don't run fast on old hardware, and need some parameter tweaking in most scenes in order to look nice everywhere. Light maps are static, but are blazingly fast and usually always look quite nice. So with the next free update, you will be able to choose which lighting method you want to use.



The Craziness that de.Wikipedia has become

I've been creating and editing Wikipedia articles casually since one and a half decade. I guess I created a few dozen, and edited a few hundreds. But today, I decided to stop doing this on de.Wikipedia, the german version.

The reason for this is that unlike en.Wikipedia, de.Wikipiedia is becoming crazier and crazier. Admins are going mad there and restricting edits and deleting submissions where they can. This has been the case for years (I remember ridiculous discussions on Wikipedia around the Irrlicht Engine article even about a dozen years ago), but during the last months, I think it has become even more ridiculous.

For example, I extended a hopelessly out-of-date technical article one month ago with quite a lot of stuff. Problem: After a change of an article, it needs to get sighted on de.Wikipedia in order to become public. In order to prevent vandalism and incorrect data. (This feature isn't active on the english Wikipedia, BTW.) Probably because the topic is a bit specific, and there are probably not many people knowning much about it, this article hasn't been sighted now for a month, and my update isn't visible still. Which is not only unacceptable, but ridiculous.

There is even a statistics page for this: The average sigthing time for a page is currently 17 days! Somebody is clearly out of his mind.

So in an attempt to verify all changes, or make sure that everything is correct, de.Wikipedia is accomplishing the exact opposite: Authors get frustrated, articles are getting out of date quickly, and updates are prevented.

So that's it for me. Good bye de.Wikipedia. I know I'm not the only one. de.Wikipedia has a problem with Autorenschwund since a few years. But it doesn't seem to get better by introducing new rules. I'll keep my changes now on en.Wikipedia, although it is a pity: I only do minor changes there since english isn't my native language.



RocketCake 1.5 released

I just uploaded RocketCake 1.5, the free responsive website designer. It now includes a built-in password protection system, so that you can enable password/login on your websites with just a few clicks easily.

There is also now a quick way to reload all images, tons of new templates, improved slide shows, better web editing, and more. See the changelog for details. It really has become quite a mature product now, and I'm surprised at how many people are using it.

But no need to rest, it's probably time for a new CopperCube release. :)



Postcollapse 1.09

I've now uploaded the 1.09 update of PostCollapse to Steam, the one with realtime shadows support. I've also created an updated trailer:



Also, it is very motivating that the game is apparently not so crappy anymore: