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Shadows, shadows, shadows

Boy, adding support for shadows into an existing multi-platform 3D engine with tons of features isn't exactly easy. But I think I've now nailed it down. To make it work with a real-world example, I implemented this into the PostCollapse game. And - altough they are very simple shadows without any fancy features to make it run on as many systems as possible - it looks pretty nice! See this comparison for example:

Also, since that game has a lot of moving vegetation, you see shadows on walls of buildings quite a lot:

Going to update the Steam version with this feature in the next weeks. Adds a lot to the atmosphere, I guess. Merging this into the CopperCube Game engine should now be a piece of cake. But let's see.



Stolen Resident Evil Asset

A user just sent me this cool free 3D prefab for CopperCube:

stolen resident evil castle model

Pretty cool, right? But obviously, that's an asset stolen from the Resident Evil game. Not sure what the motivation for sending this in could be. Malice? Ignorance? Simply not knowing it any better? Not sure.



Struggling with mail support

I once blogged about the steadily degrading quality of support requests I get. Years ago, they would be like
I now tried to get this work myself for days, maybe you could help me with this?
And now they are usually
This is shit, WTF, give me a refund now!
But sometimes I also get requests with long, long confusing texts, where I am struggling to understand what the problem is and what the user actually wants from me. They usually also don't mention which software this is about (I'm developing quite a few products) and in not rare cases, the mail is marked as "important". I just received one of these again, where the text is barely readable, full of typing errors, half sentences and full of accusations. I'm not sure what to make of these. So I tried to answer it with this:
I'm not sure if I understood you correctly. Did you maybe write this text in another language and let it translate by a machine? If so, just write it in your language, I know quite a lot of foreign languages, it is easier to read then. (Followed by a list of guesses I made about the problem and software he may have, with potential solutions)
Because that's the only explanation I have for mails like these. But let's see, maybe there is another, better explanation. Now I'm waiting for the answer.



PostCollapse 1.08

I just uploaded PostCollapse 1.08 to Steam. This update includes the changes with the new 3D tree models. The game is far from being good loocking, but I think it is much better now. I also stumbled upon an older screenshot from the game, which of these do you think is the new version? :D

I also added a way for the game to detect crashes and to ask the user if he wants to reset the settings to defaults once this was detected. I'll be working on shadows now, since this also will be the D3D prototype for the next CopperCube game engine update.